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1. The NOS - energy drainer - in Player Features and Ideas Discussion [original thread]
Ok - eve is a game of scissors paper stone, so when will the NOS be countered by something like power corp. cladding - to lower the amount of energy drain?. Have no idea what slot it should take, just thought it required some sort of counter bala...
- by Angry Sheep - at 2006.12.14 12:02:00
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2. Eve is not fair - in Player Features and Ideas Discussion [original thread]
moved from general discussion - hutch ok - I could not resist that title, I was reading the 100th - "I got ganked in 1.0 security thread".. When I thought, are these gankers getting their insurance payout back from being killed by concord? I...
- by Angry Sheep - at 2006.11.24 11:31:00
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3. Scisssor, paper, stone - EVE combat - in Player Features and Ideas Discussion [original thread]
Every Attack style has a defence and every ammo and advantage, disadvantage etc, tracking computer / tracking disruptor. This is great except a few modules have no defence here are some suggested countermeasure modulesą Engine transmission cladd...
- by Angry Sheep - at 2005.12.31 11:28:00
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4. DEVS - Diversity in Industry Skills Sorely Needed - in Player Features and Ideas Discussion [original thread]
Virus 1 Karl 0 I do like the idea of extra manufacturing skills - but not to the extent that the learning becomes a tedium just to get a bloodclaw missile out the front door. It's a Dog eat Dog World out there and I'm wearing Milky Bone underwe...
- by Angry Sheep - at 2005.01.17 19:52:00
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5. In Station Small Ad's - in Player Features and Ideas Discussion [original thread]
I like this one, in station news, player fed. A bit like E&B *cough... great idea It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
- by Angry Sheep - at 2005.01.12 00:46:00
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6. Reward people who do not use their powergrid up - in Player Features and Ideas Discussion [original thread]
Reactor control II sounds nice, but its not the same as giving people a bonus for using less of their power grid up. It seems a good balance, people loaded to the teeth have the worst charge time, Vs people using less power grid and obviously lig...
- by Angry Sheep - at 2004.08.31 16:54:00
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7. Reward people who do not use their powergrid up - in Player Features and Ideas Discussion [original thread]
Reactor control II sounds nice, but its not the same as giving people a bonus for using less of their power grid up. It seems a good balance, people loaded to the teeth have the worst charge time, Vs people using less power grid and obviously lig...
- by Angry Sheep - at 2004.08.31 16:54:00
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8. Reward people who do not use their powergrid up - in Player Features and Ideas Discussion [original thread]
Why not give people a faster recharge rate if they use less power grid up than their total? makes sence if your drawing less energy. It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
- by Angry Sheep - at 2004.08.30 20:47:00
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9. Reward people who do not use their powergrid up - in Player Features and Ideas Discussion [original thread]
Why not give people a faster recharge rate if they use less power grid up than their total? makes sence if your drawing less energy. It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
- by Angry Sheep - at 2004.08.30 20:47:00
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10. Faction Sranding Through Manufacturing - in Player Features and Ideas Discussion [original thread]
come on - there must be more feed back than this, with tech 3 there will be manufacture tracking ID ie quality introduced into the market.. if traders have a standing like in e-bay etc - you get an idea of who is good / bad or who you dont want ...
- by Angry Sheep - at 2003.11.05 21:04:00
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11. Faction Sranding Through Manufacturing - in Player Features and Ideas Discussion [original thread]
How about a faction standing gained through manufacturing / trading... this means us 0.3 etc who dont shoot may have a higher buyer seller rating, which helps with different types of agent missions - say production ones? gives more variety and d...
- by Angry Sheep - at 2003.11.05 10:45:00
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12. Drugs - BP - go on it will be a hoot *snort* - in Player Features and Ideas Discussion [original thread]
What? - no one wants to make drugs and sell them, CCP are Icelandic and have open minds This is a winner!! It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
- by Angry Sheep - at 2003.10.05 21:54:00
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13. Drugs - BP - go on it will be a hoot *snort* - in Player Features and Ideas Discussion [original thread]
How about BP's for drug production etc and items - what a great market expander It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
- by Angry Sheep - at 2003.10.03 17:04:00
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14. Gravity Well Generator - in Player Features and Ideas Discussion [original thread]
How about a player structure that is a gravity well generator: This can be anchored and fought over and it either blocks warp within x distance AND can pull ships out of warp? It's a Dog eat Dog World out there and I'm wearing Milky Bone unde...
- by Angry Sheep - at 2003.09.10 09:55:00
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15. Synthetic mineral production - in Player Features and Ideas Discussion [original thread]
Idea - convert noxium to zydrine to megacyte for an inordinat base cost of mineral. Like coal to oil to rubber in real life? of course this can be an in-efficient process AngryS It's a Dog eat Dog World out there and I'm wearing Milky Bone un...
- by Angry Sheep - at 2003.09.04 21:35:00
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16. Display the bounty bad acts - in Player Features and Ideas Discussion [original thread]
here here - adds to the game if we all know your crimes It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
- by Angry Sheep - at 2003.08.14 13:03:00
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17. Ship Customization - in Player Features and Ideas Discussion [original thread]
If you take into account minutarisation and tech levels you could effectively design your own ship to meet your desired tactical needs. This has been done before to great effect: Traveller (High Guard PnP) Masters of Orion (Pc) and dare I say it ...
- by Angry Sheep - at 2003.08.14 13:02:00
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18. Distance selling - in Player Features and Ideas Discussion [original thread]
ok sounds obvious, but who now has a mass of objects scattered over the galaxy? here is my suggestion: 1. Allow objects to be put on a market from the hanger it is located in. For role play you could be charged a 'handling' fee by an agent local ...
- by Angry Sheep - at 2003.07.22 10:28:00
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19. Gattling Gun - in Player Features and Ideas Discussion [original thread]
Can we have a slot for a gun that is 'anti air' like the modern day Phalanx short range system. This may hammer graphics cards but it would be cool to see thousands of rounds fired off for anti missile etc say high slot, fires a small round, auto...
- by Angry Sheep - at 2003.07.21 12:05:00
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